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AI Insights · Timothy · October 2021

Top 5 Ultracasual Games Performance in South America in Q3 2021

Discover the performance trends of the top 5 ultracasual games in South America during Q3 2021, including metrics on downloads, revenue, and active users.

Top 5 Ultracasual Games Performance in South America in Q3 2021

In the third quarter of 2021, the ultracasual gaming market in South America saw notable trends across the top 5 games on the unified platform. This data, provided by Sensor Tower, reveals intriguing insights into weekly downloads, revenue, and active users for these popular applications.

Magic Slime: Antistress & ASMR from Finger Art Games showed a gradual decline in weekly revenue, starting at $6.5K in late June and ending at around $4.6K by the end of September. Weekly downloads also followed a downward trend, beginning at 532 and dropping to 108. Active users decreased steadily from 2.5K to 807 over the quarter.

Slime it: Slime Game Simulator, released by Slime4Fun, experienced a significant drop in weekly downloads from over 10K at the beginning of the quarter to 413 by the end. Revenue mirrored this decline, starting at $4.2K and falling to $1.3K. Active users decreased from 25.4K to 8K, indicating a noticeable reduction in user engagement.

Jelly Dye: Satisfying ASMR Game by AI Games FZ showed impressive download numbers, consistently staying above 137K throughout the quarter. Weekly revenue remained stable, hovering around the $300-$400 range. Active users peaked at over 316K in mid-July but settled at approximately 232K by the end of September.

Antistress - Relaxing games from Moreno Maio demonstrated strong download numbers initially, with a peak of 251K in early July, but declined to around 65K by the end of the quarter. Revenue saw a gradual decline from $303 to $91. Despite the drop in downloads and revenue, the app maintained a high number of active users, starting at 1.4M and ending at 910K.

Draw it by Kwalee Ltd exhibited fluctuating download numbers, starting at 42K and ending at 12.6K. Revenue remained relatively stable, averaging around $200 per week. Active users saw a decline from 91.9K in late June to 34.1K by the end of September, reflecting a decrease in user retention.

These insights into the top ultracasual games in South America during Q3 2021 highlight the dynamic nature of the market. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021